EDU221FinalReflection

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Overview
The final reflection for EDU 222 is a presentation that answers this question: //"What did this learning experience mean to you?"//

This final project will be a Design Project (as opposed to a Creative Project).

Using any software of your choice (including video editing software), put together "slides" or still images. The entire presentation must be self-running ("push one play button and it goes"). There is no "live" component. You have three choices of design formats:
 * CHOICE 1: Answer the question "What did this learning experience mean to you?" in a 3-minute digital presentation consisting of 12 "slides" or still images. There is no constraint for the time spent on each image as long as the total is 3 minutes. You may use text, images, transitions, narration, and/or music to convey your message but not video and not animated gifs or animated cartoons.
 * CHOICE 2: Are you familiar with [|Pecha Kucha]? This option is to answer the question "What did this learning experience mean to you?" in half of a Pecha Kucha (10 images, 20 seconds per image).[| If you choose Pecha Kucha, you will need to record what you would say and incorporate it into the file...it won't be a "live" Pecha Kucha presentation.]Here are [|10 tips to create a Pecha Kucha.]Images and sound are the only media options for a Pecha Kucha (no text or transitions; no video or animations).
 * CHOICE 3: Have you seen an [|Ignite talk]? They seem to be the up-and-coming version of Ted Talks. This option is to answer the question "What did this learning experience mean to you?" in half of an Ignite presentation (10 slides, 15 seconds per slide). [|If you choose Ignite, you will need to record what you would say and incorporate it into the file...it won't be a "live" Ignite presentation.] Images and sound are the only media options for an Ignite (no text or transitions; no video or animations). Olivia Mitchell provides [|a graphic organizer and tips for planning an Ignite]. Scott Berkun has given many Ignite talks and offers [|advice and tips on deciding what to say and how to say it.]

Tip

 * Getting a sound file (music/narration/both) to play as part of a slide show (Google Presentation, Keynote, PowerPoint, etc.) can be a breeze or can be really frustrating and annoying. This [|"how to" article about adding music to Keynote] teaches some concepts that can be applied to many other presentation software tools.

Assessment

 * 1) Did the self-running presentation last 3 minutes (or 3:20 for the Pecha Kucha option or 2:50 for the Ignite option) [you're allowed 5 seconds leeway on either side of the target]? 20 points
 * 2) Were there 12 slides exactly (10 images for the Pecha Kucha or 10 for the Ignite) with credits as appropriate,* and was it posted to the artifacts wiki? 20 points
 * 3) *You can give image credits on each slide or one credits slide at the end. If you need a credits slide, you can count it as one of the 12 (or 10 Pecha Kucha/Ignite) or you can have one extra for the credits--your choice
 * 4) Was it appropriate, professional (including mechanics of writing), and creative? 20 points
 * 5) Did it thoughtfully answer the question, "What did this learning experience mean to you?" 40 points
 * 6) TOTAL: 100 points

Limited Proficiency = <70 points Approaching Proficient = 70-79 points Proficient = 80-94 points Outstanding = 95-100 points

Standards

 * Standard 1 Facilitate and inspire student learning and creativity: Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
 * Indicator c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
 * Standard 3 Model digital age work and learning: Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society
 * Indicator c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats